NAME QUALITY QUANTITY WORTH TOTAL WEIGHT TOTAL ACTUAL WORTH SP Half Plate F 1 7500 7500 1500 40 40 1500 Great Sword+1 F 1 3500 3500 700 6 6 700 An ornate great sword with a focus gem giving +1 to attack and damage, all damage has a magic tinge Ring of Shared Suffering F 1 1750 1750 350 0.25 0.25 350 This ring and its matching twin seems to have a very odd configuration of magic with a blood red gem in the shape of a skull on one and a deep blue gem in the shape of a stylized caduceus on the other. When both are worn by living creatures, the creature wearing the blue ring will be healed for half of any damage it takes after it takes the damage unless it's killed outright, while the creature wearing the red ring will be damaged by that amount. Both creatures must be willing participants or otherwise unable to take the ring off. Ring of Obscuring F 1 3500 3500 700 0.25 0.25 700 This simple band of gold with three fine gems is cold to the touch. It has 3 charges and regains 1d3 expended charges daily at dawn. As an action while wearing the ring, you can expend 1 of its charges to cast the Fog Cloud spell from it, with the following changes: the cloud is centered on you when it first appears, and the spell lasts for 1 minute (no concentration required). " Component pouch G 2 2 4 1.6 1 2 1.6 - 10/10 a small parchment with a bit of holy text written on it - 10/10 SALT - 3/3 HEALROOT 3 1 3 HEALING ELIXR (2d4+2) S 4 0 0 0 1 4 This is a magic item with a time limit and will dissapear in 20 hours. SPELLBOOK G 1 1045 1045 418 1 1 Belt Gem J 1 2260 2260 2260 0.25 0.25 2260 27 Studded armor G 1 450 450 180 15 15 180 Long Bow+1 F 1 3500 3500 700 2 2 700 A wooden long bow of Elvish inspritation with a focus gem giving +1 to attack and damage, all damage has a magic tinge Short Sword of Sharp Tongue F 1 5000 5000 1000 2 2 1000 This nasty looking sword, GIVEN A COMMAND WORD, 3 CHARGES PER DAY, EMITS A MAGIC GLOW CAPABLE OF LIGHTING 20FT LIGHT, AND 20FT MORE DIM LIGHT. Upon hit, the target's Charisma is rolled vs the holder's charisma (CHAvsDC[CHA]) and if the attacker succeeds it adds an additional 2d6+Charisma modifier PSYCHIC DAMAGE to its normal damage. If the target succeeds the damage is normal and the attacker takes half the psychic damage using the target's charisma modifier. Without the command word, and to hit, the sword does +1 attack and damage. Pendant J 1 1210 1210 1210 0.25 0.25 1210 Quiver G 1 10 10 4 1 1 4 Arrows G 20 10 200 80 0.05 1 80 BEDROLL (BLANKET, PAD, PILLOW) N 1 10 10 6 7 7 6 Ring of Shared Suffering F 1 1750 1750 350 0.25 0.25 350 Studded Leather Gloves G 1 45 45 18 0.25 0.25 18 Studded Leather Boots G 1 90 90 36 1 1 36 Fine Plated Gloves G 1 250 250 100 1 1 100 Fine Plated Boots G 1 500 500 200 2 2 200 Fine Clothing G 2 200 400 160 3 6 160 Fine Plated Helmet G 1 250 250 100 2 2 100 Signet Ring, Family Crest J 1 100 100 100 0.25 0.25 100 Waterskin G 2 3 6 2.4 1 2 2.4 Dagger G 2 20 40 16 1 2 16