Bernd 12/18/2017 (Mon) 22:37:32 No.12639 del
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Now I have to talk some about the system because this one created by the rulebooks is the most popular system up to this day. This is the one which will come to the mind of a MAGUS player if you say MAGUS. This is the one which were tinkered to infinity by hardcore MAGUS players in their home brew rulebooks.

This is a d100 based system like >>12636 Warhammer because the attack rolls and tests against percentile skills are made with d100. But it uses d10 and d6 for everything else. And maybe sometimes d2 and d3.

Playable Races
MAGUS is a DnD inspired system but has much less than that: Humans, Half-Elves, Elves, Dwarfs and Orcs. That's it. Every non-human race has some limitations tho, for example wild Orcs aren't playable only "tamed" ones. The Second Code of Law added some other: Amund (Egyptian statue-people), Dzsenn (Über-Arabs), Khal (Lion-furries), Wier (vampires). The first two was part of the game from the beginning but were non-playable. Where they pulled out of the last two, I've no idea. One more race was added by the players and was made official by the freshest rulebook: Kyr. These are human-like but inhuman conquerors arrived from another continent, they have ash colored hair and hereditary defects thanks to wincest they practice in present era.

Alignments
Four basic: Life, Death, Order, Chaos.
And their combinations: Life-Order, Order-Life, Life-Chaos, Chaos-Life, Death-Order, Order-Death, Death-Chaos, Chaos-Death.
A Character belongs to a certain Alignment depending on which principle(s) he/she considers the most important or which he/she aligned to the most.
So for example a Life Character will consider every living things sacred and they try to protect these and avoid killing if possible but this doesn't mean they won't fight when they have to. Of course Death-Chaos is the most based without question.


I'll continue tomorrow.