Bernd 12/23/2017 (Sat) 22:17:00 No.12703 del
(836.57 KB 688x988 Új_Tekercsek.png)
(464.02 KB 767x995 web_of_mana.png)
Back to the story.
They published not only rulebooks, but reference guides and other complimentary works too. In the 1993-1997 period not too many tho. They released the Készlet Játékosoknak (Handbook for Players) in 1994 but some mistakes compelled the editors to make a revised edition called Játékosok Készlete (Player's Handbook) in 1996 the same year when the Bestiarium - containing descriptions for the monsters of Ynev - got a second edition (I dunno when the first one was published).
The Harcosok, Gladiátorok, Barbárok (Fighters, Gladiators, Barbarians) came out in 1995 and gave the players three new classes: the Amazon, the Barbarian and the Duelist, also a bunch of prestige classes for the Fighter. These prestige classes aren't really new classes more like background info and a selection of skills for the regional varieties of soldiers.

In 1998 the Papok, Paplovagok Kézikönyve I (Handbook of Clerics, Paladins) was published and the II next year. These added a lot culturally to Ynev itself and not just detailed descriptions of these classes. On that world Gods and religions are just as important as on ours if not more as the Gods are sure realities. (This of course led to lots of speculations and arguments that the fact how would influence the world view of those people.) The books discussed other topics as well for example the Web of Mana I mentioned before, skills and cultures. All in all these two are great resource. About this time the authors started (again) toying with the idea of some renovation of the system, still they adjusted these guides to the rules of the ETK. Oldschool style.

From the first years of the new millennia the creators faced many enmity among each other, new people appeared who wanted to add their ideas to the game, many legal problems surfaced with lawsuits and many publishers came and went. I'm not sure about this events so I won't write about it but before all these happenings the original crew released a new rulebook in 1999.
A new "basic supplementary rulebook" in fact, the Új Tekercsek (New Scrolls) which brought the changes or at least some of the changes they planned. I made notes on these in previous posts: the five level skill system, the point allocating system for character creation, the Perception as new attribute and so on. They came up with new stuff too: two playable races (Gnome and Goblin) and two classes (Psi Master and Illusionist) and about 100 new skills (I'm sure some ideas came from the players) which is a lot considering the ETK has less than 70.
If I had to draw a line in the History of the MAGUS which marks an end of an era I might draw it at this rulebook.