Bernd 08/04/2019 (Sun) 15:42:39 No.28437 del
>>28435
Fronce has the chance to make a short job on Germany. If the player penetrates the Siegfried line while they are distracted with Poland, he gets to control the Allies and with the Brits a bridgehead can be formed in Denmark and Berlin isn't a place where the wind makes a turn from there. Canada has some nice motorized units to help with the speed.
This was what I couldn't manage because at that time I started to experiment with that I already had to solve a bunch of initial problems and I just got bored with the game. And got frustrated I have to admit. Nevertheless I felt I got more than plenty and it's enough.
The early game has some interesting choices.
France first faces a huge IC penalty which events only slowly erase. But there's a huge army (compared to the IC) to feed, so supply is scarce and runs out quickly. This is the first problem. Maintain these units and spend IC to upgrade them or produce new ones? Or keep some and disband others? Both air and sea fleet is a strain too.
Then there's the Spanish Civil War, the player can control the Republicans. But what units (and provinces) he will get is almost entirely random, it's different erry time. This also gave me some experience and insight in naval warfare but not in the planning what to research and manufacture. Maybe on the short term Navy should be chucked except with enough to challenge Germans for the Danish operation (Italy can be kept out of the war that way, or can be dealt with later).
So there's a potential in Fronce for an interesting game and not a standstill on the Germ border.