Bernd
11/15/2019 (Fri) 16:49:55
No.32167
del
>>32158yes, technically speaking its 'toroidal coordinates' if you're interested, and the map itself is seamless including the map's 'texture'
some games have it, for example in alpha centauri or other civ games you can 'wrap' horizontal axis (X axis) of the map so the unit can go infinitely from one side of the map to the other side. but in civ games the vertical axis (Y axis) is not "wrapped" therefore in civ games you can't go thru planet's (or map's) poles (or polar regions), because the Y axis of the map is not wrapped, so the map has the top and the bottom border; but some games actually have fully wrapped coords/worlds therefore they're technically toroidal (like spherical coords but instead on donuts xd (because donuts map better on squares like game maps))