Bernd 02/18/2020 (Tue) 16:05:18 No.34474 del
https://youtube.com/watch?v=SwYN7mTi6HM [Embed]
I finished A Hat in Time around a week ago.
It doesn't have much free movement as Mario 64 has, only way you can increase speed of your character is by tackling and timing a jump in contrast to the momentum you can accumulate in the latter.
There was also a level that was so called "Free Roam" but that's just a lie since the main area works as a hub and the rest of the paths may as well be considered linear levels. Most levels in Mario 64 are truly "Free Roam" since you can do not all, but plenty of objectives without any previous requirements besides collectables.
It's still kinda decent, but the game felt a bit cheap on some parts, it also feels like it wants to catch the undertale fanbase with it's melodramatic boss fight that is easy as hell. Can't pintpoint where exactly but something in the execution is fucked and gives everything this uncanney valley feeling. May be the voice acting, may be that the art direction that sometimes isn't cohesive besides having a somewhat determined aesthetic.
I don't think it's a game I would replay though, I can easily grab Mario 64 and beat it in a day since you can do so much stuff in any order that you're not forced to go down the same path all the time besides some of the bosses in some levels. But it's ok, I guess.