Anonymous 04/24/2017 (Mon) 18:04:03 No. 299 del
>>298
>Loading the wad after the assets unfortunately means the wad assets get used for some of the characters. However it does solve the sound issue.
Hmm so there is still issues with that good I will take a look at it later and see what kind of fixes I can make. The new Moonman 1.4.0 mod version will feature a few more stuff, like a few more weapon and items sprites, some balance changes and I will look if I can get a new fitting sprite for the Fatso/Sheboon before releasing it so that in Freedoom it won't look "weird".

>Just out of curiosity, are you the anon that made the mod or just an interested modder?
Well the Moonman mod was actually made by a collaboration of several other anons during its peak but now nobody else maintains it so far I know, so I decided to maintain it for a while since my friend had a sudden interest in that mod. And I have been modding for Skullcrap with own my project for a while too.

>The ZyklonBFG glitch only lasts a few seconds, to be fair it's probably got something to do with my radeon which shits up graphics pretty hard sometimes.
Interesting so it is still possible playing GZDoom with the Radeon graphics considering that Graf gives me the impression that he doesn't give much crap about AMD users, through his decision won't affect me much since I have been using Nvidia graphic card all the time, in the other hand Nvidia has it's own flaws like no decent FOSS driver for Linux/Unix system in general and they were making some shady stuff relative recently something with their drivers program or so.