Doc 11/26/2024 (Tue) 14:42 No.61125 del
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Morning.

>>61121
The pajeet shitting is to be expected, but UE5 makes it much worse in 2 ways:
The editor "leads" you to mistakenly think the optimized way to do things is one way, when in fact its not optimized at all.
For instance, it allows you to "group" actors. A lot of the games I have been optimizing in work have grouped actors. The devs seem to think this improves performance, but it doesn't. There is a more hidden function of actually merging actors, but its out of the way.
There are many things like this.
The second way is that in order to deal with those problems, some other programmer at Unreal went and wrote Nanite, as a panacea to those optimization problems, but it just doesn't work.
So instead of fixing the fundamental flaws that were leading even experienced devs to make their games wrong by being unclear about what workflow is more optimized, they "resolved" it with false promises of magical tech that actually are even worse. HEHE