Anonymous 11/20/2024 (Wed) 05:43 No.67463 del
>>67320
In the file model_brush.c, within this opensource source code, is where new map formats are parsed. We did some ourselves: Wolfenstine:EnemyTerritory, and obj exports from minetest and bzflag.

The source code can be found in this zip:

http://sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/f23d/attachment/darkplaces_workingon_sep_06_2023_aug19cde_SOURCEONLY.tar.gz

Or in this git repo:
https://sourceforge.net/p/chaosesqueanthology/darkplaces/ci/attempt0/tree/

The specific file is this:
https://sourceforge.net/p/chaosesqueanthology/darkplaces/ci/attempt0/tree/model_brush.c

The desire is for the Unreal 1997 / Unreal Tournament 1999 map format. It has the triangle data already compiled so no tricky math is needed.

Already in the project we have implemented many or most or all of the Unreal 1997 weapons.

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