Rules for Campaign #1 (Subject to Change) 2/2
Joy the DM
03/08/2024 (Fri) 18:23
No.3442
del
15. In addition to the inclusion of MP and the change in hit die usage and resting, after simulating a typical first adventure the leveling was exceedingly fast. After some research we discovered that the changes to experience system in 5e is notoriously fast which makes leveling feel rushed and cheap.
Gaining a level should be a real feat, a cherished accomplishment, and something to long for and fear in others of a high level (as they're very well versed and tough as a result). We have researched what others do and it is anything from eliminating experience points all together or cutting it back and offering experience to do almost anything including non-combat. To reach a happy medium, we analyzed an adventure that claimed it took a party of 4-6 to level 4 and it was pretty inaccurate. Also, we don't know why only fighting would gain experience, instead every challenge to any stat should raise experience.
So a hybrid system will be used as said in:
>>3408A guild leveling system will be used:
>>3432Leveling for this campaign (subject to balancing):
LVL 1 0
LVL 2 1000
LVL 3 3000
LVL 4 6000
LVL 5 11000
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