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osu! Anonymous 05/28/2019 (Tue) 23:26:13 [Preview] No. 11530 [Reply] [Last 50 Posts]
Do any of you play osu!?
If so, what do think of it? I personally think it's hilarious how it performs better through Wine on Linux than native Windows.

Anonymous 08/06/2019 (Tue) 01:10:05 [Preview] No.11604 del
>I personally think it's hilarious how it performs better through Wine on Linux than native Windows.
Lots of games do that, mostly older ones. Windows can't even stay compatible with itself because lolmicrosoft.

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Anonymous 08/06/2019 (Tue) 00:38:43 [Preview] No. 11600 [Reply] [Last 50 Posts]
OSRS general

Anyone else play this? Do you pk? Do you pvm? Do you skill? Do you just do random shit?

You have firecape at least, right?
Inferno if you're a big guy.


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Vita General Thread - Persona 4 The Golden Edition Anonymous 08/05/2019 (Mon) 19:48:00 [Preview] No. 11577 [Reply] [Last 50 Posts]
PSA: Trinity is no longer an option but there is an exploit demonstrated for 3.71. If you can, STAY ON 3.60 OR 3.65! DON'T UPDATE BEYOND 3.68!!!





And most importantly, are you still having fun?

Previous thread: https://archive.fo/Fm7A0

Other previous threads: https://gitgud.io/8vitagen/hackpaste/raw/master/guides/vitagen_prevthreads.txt

First-time buyer's FAQ: https://pastebin.com/Xhz0ijN6

Message too long. Click here to view full text.

Anonymous 08/05/2019 (Mon) 20:40:06 [Preview] No.11580 del
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Splatoon bunker Anonymous 08/05/2019 (Mon) 19:10:32 [Preview] No. 11575 [Reply] [Last 50 Posts]
Post squids.

Current rotations:

Future (Salmon Run) rotations:

Ross Scott's Big Game list Anonymous 07/31/2019 (Wed) 04:14:00 [Preview] No. 11541 [Reply] [Last 50 Posts]
I like this guy and his crusade against Games as a Service, and he has made a good collection of single player indie games I haven't heard of.
https://youtube.com/watch?v=JuL2PF-iZp0 [Embed]

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Fleeing the Complex Anonymous 06/15/2019 (Sat) 13:30:05 [Preview] No. 11536 [Reply] [Last 50 Posts]
Download link here: https://files.fm/u/2hzrfdzj

Fleeing the Complex is basically a flash game and to play this game you should have Flash Player and Adobe Air in your device. One can play this game in this smartphone, tablet, computer and laptop. Henry Stickmin is the hero of the game and in this sequel of the game due to his past actions he is imprisoned in an area named as The Wall.

Star Citizen debacle Anonymous 02/11/2019 (Mon) 06:43:33 [Preview] No. 11522 [Reply] [Last 50 Posts]
Destroyed by rampart mismanagement (i.e. corruption.) It's sad how too much money can often easily destroy projects, which is the opposite of what you'd think. The best games are often indie games now rather than soulless commercial junk food.


Anonymous 03/20/2019 (Wed) 10:56:58 [Preview] No.11523 del
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Anonymous 03/20/2019 (Wed) 11:42:19 [Preview] No.11524 del
"In March 2017, CIG announced Star Citizen would eventually use the Vulkan API and drop support for the DirectX 12 API to support Linux and pre-Windows 10 users."

Changing graphics APIs six years in... This is what happens when a noob with a dream hits it big with a kickstarter campaign. Anyone who has done this before knows fundamentals like whose tech they're going to use and why before they even start talking to others about it.

They're still probably lost. Vulkan 32 bit doesn't work, so unless you are consciously leaving 32-bit platforms behind or actually need a multithreaded graphics API (you don't, and if you do you're doing it wrong) OpenGL is still the way to go for multiplatform games like this.

Anonymous 04/03/2019 (Wed) 21:21:55 [Preview] No.11525 del
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Anonymous 05/03/2019 (Fri) 16:32:57 [Preview] No.11526 del
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I'd eat that.

Anonymous 06/12/2018 (Tue) 18:26:42 [Preview] No.11507 del
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Enemy Variety

As mentioned in the Movement part of the rundown the enemies are quite varied. The enemies in this game all punish you in one way or another and serve specific niches as well as roles in combat. This variety was ever so present in the classics and it's present here, however adapted towards a 3d space and perspective.

Let's start with the basic enemies, the "soft bullet sponge" enemies, these guys are spammed in the first 2 ruins so the player can get accustomed to performing crowd control in a 3d space. These guys are deceptively slow and frail however can take quite beating and can crowd you into uncomfortable situations. But for the most part, they're total push overs and a necessary evil to introduce players to playing Megaman in 3d. Amusingly enough once you're upgraded enough these little guys become average joes, giving the player a sense of progression in terms of firepower they wield.

Then there's the status effect enemies, these guys are just as annoying, or even more so than they were in the classics. Not only will these guys drain your health like crazy, but they also shit on your weapons systems. For example if you're lit on fire, not only will your health slowly drain until the flames are extinguished but your buster and sideweapons also overheat more. Or if you're struck by lightning type enemies you will be slowed down for a while. These guys are used sometimes to punish player negligence during platforming, combat or just a straight punishment for poor platforming. So yeah, this is a welcomed and awesome spin to an old and underused mechanic seen in 2d.

Now on to average Joe enemies who die in just a couple of 2 to 3 hits. These guys are numerous in number at times, or are placed in platforming sections. While the game doesn't punish you with death if you fail platfroming sections it will punish you with rooms filled with these guys or even bruiser type enemies. For the most part they're a non-threat, however when they're combined with the odd/rare bullet sponge, or a status effect inducing enemy you will have a hard time if you're not careful. These little guys yet again adapt a 2d concept of juggling between types of enemies at a time while platforming into a 3d space.

Anonymous 06/12/2018 (Tue) 18:36:44 [Preview] No.11508 del
Time for the stereotypical bruiser type enemies, these guys have an obvious weak spot, and are easy to deal with just like in the classics once you know their tricks. From time to time, just like the 2d classics, they are placed on difficult platforming sections, however unlike the classics the game doesn't punish you via insta death, more on that on level design. Additionally just like the classics you'll sometimes deal with more than just one at a time. In general if you see these guys expect lots of dodging and kiting due to the added aspect of 3d. Or sometimes you'll encounter 2 to 3 of these at a time if you fail specific platforming sections.

Now for what I hate in games with platforming, the swarm enemies, these guys aren't really spammed during platforming sections like the original 2d games as much. Instead you will see their presence very much pronounced during boss fights. They either serve as a means of regen health for the boss, or actually distract you during the bossfight. This is something not that commonly seen in the 2d classics, however I honestly prefer to see swarm type enemies in bossfights rather than platforming segments. It just doesn't feel fair when I fail a platforming segment due to a stray enemy spawning out of nowhere, but it does feel fair that I failed a platforming segment due to my negligence of regular enemies, or my inability to properly dodge an enemy projectile. But this may just be player preference on what constitutes as fair, and unfair gameplay mechanics.

As previously mentioned the enemy boss movements are extremely varied and significantly affect the way in which you approach a fight. My only complaint is that unlike the classic Megaman games you can't appropriately prepare for a bossfight or enemy types. To be fair bossfights are foreshadowed heavily, but unless you read into the subtext you won't have a clue into the boss' abilities. This simplicity from the 2d titles where you can make a logical deduction on a boss' weakness before you enter a stage is sorely missing from this 3d adaptation. It's not all gloom and doom however, with enough skill most of the bosses are beatable with even the most suboptimal of builds.

Now you may be telling yourself; "Can't you just change weapons on the fly just like the classics? Why is this an issue?" For the most part, yes, yes you can, but that's only for your buster unit. The buster unit comes in upgrade packages you can install and uninstall at any time you wont, the same can't be said about your sideweapons. This means that if you decided to take with you a mine spreader or a funnels spammer gun and didn't know you were fighting a really nimble opponent who can fly, that sideweapon is fucking useless. And if you decided not to upgrade the range on your buster and instead went full damage and speed, prepare to cry tears of blood. But yeah, this is a design choice deviation from 2d that I personally feel have proven, detracts from the game a bit, not significantly, but just a bit.

Anonymous 06/12/2018 (Tue) 20:08:38 [Preview] No.11509 del
Level Design
As said previously when I shitted on Prime, the backtracking is minimal since all ruins you explore has unlockable shortcuts. However there's more to that, there's also moving platforms, platforms littered with enemies and platforms that disintegrate or break if you stand on them for too long. Things that were again a staple of the Megaman series when it was in 2d.

However there is something that is either a hit or miss depending on your tastes. The game doesn't punish you when you fail platforming segments with outright death. Meaning there's no such thing as an insta deathpit in the game, there are pits full of enemies and traps, but that's as far as it goes to punish you. However in my opinion I honestly prefer that, since the focus of this entry's design is not really the platforming but the shooting and RPG mechanics. Yeah it's a missed opportunity in a way, however and rarely do the punishments feel really severe at all.

Anonymous 06/12/2018 (Tue) 20:21:05 [Preview] No.11510 del
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It's a mixed bag here, there's an obvious progression to it, but honestly if you pay attention you shouldn't be dying to any of the grunts, or even bruisers in the game. There is one really big peeve I have with the game here, that being that the difficulty settings can't be manually changed. Instead you'll have to pass a Digger License test. IIRC there's 3 ranks, B, A and S, the game starts you off at C. The test for B and A are actually fucking easy, however the test for S is fucking hard, like really hard due to the absurd time limit you have for it.

If you're able to pass the S License test however that means you know of the game's deeper meta tricks so I guess it's kind of rewarding in a sense. Additionally in order to make the game EVEN MORE HARDER you have to pass the game while already possessing an S Class License. So again it sort of is rewarding and it's also a New Game+ incentive for replayability, but I ain't gonna lie, I hate it when games lock away the hardest game mode possible via hoops and loops like this.

So yeah, superior game and 2d to 3d adaptation, get fucked Primefags.

Anonymous 01/29/2019 (Tue) 23:45:55 [Preview] No.11519 del
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Thank you for these posts. What a good-ass game MML2 is. Trillions of times better than MPrime.

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Anonymous 01/20/2019 (Sun) 17:28:52 [Preview] No. 11518 [Reply] [Last 50 Posts]
Street fighter appreciation time.

Pics unrelated.

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plague Inc evolved Anonymous 12/29/2018 (Sat) 15:06:32 [Preview] No. 11517 [Reply] [Last 50 Posts]
So I pirated 1.15 version of this game and even if I unlock something it's not saved, what to do? Do any of you know how to deal with this?