Joy the DM 10/10/2024 (Thu) 01:26 No.6023 del
>>6018
>Yulya looking at it from a distancce

>>5975
>Some passages are exceptionally dark, I'm basically making stealth free there but finding traps is also penalized. So plan accordingly. Torches exist for a reason. The light cats will not generally set off humanoid traps, it would make them too lightly triggered.
HINT #1

>>5978
>Should I also just map out where all the traps are? I verbally said where it's really dark, north of where the fire was. Basically the areas where you don't currently see enemies mapped and 40 ft or more from the entrance.
HINT #2

>>5993
>There is a zero light condition 40ft north of the entrance to all passageways including the bridge as the goblins have doused all light in the passages.
HINT #3

>>5994
>Ashley finds a trap, the nature of the trap precludes you going this way without knowing exactly where to stand. You should consider finding another path. You may also attempt to disarm it but it may trigger on failure. Ashley determines it will cause a cave-in here if you step incorrectly.

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