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Blengo and 3d modelling thread Bernd 08/23/2021 (Mon) 16:08:12 [Preview] No. 44822
Ok, dedicated thread is opened.

Major update with the ship, I have to get used to modifiers again. I run into problems. Solved it but was fiddly.
Also I really don't like that baby blue water. Something has to be done, but not a priority. Many, many details and possibilities to add, still wanting to keep it simple.
I did not want to overcomplicate the boat neither, so no rigging just for the jib or how the triangle sail is called, so it don't levitate in the air.


Bernd 08/26/2021 (Thu) 19:36:40 [Preview] No.44842 del
(1.37 MB 1440x810 hammock01.png)
(1.26 MB 1440x810 hammock02.png)
Smoothin it.


Bernd 08/31/2021 (Tue) 20:32:34 [Preview] No.44864 del
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New table. Tried to make the table top appear as if it was made from one large slab of wood - bark, sapwood, heartwood, bit crooked a wedge shaped chunk missing - but without the grains... I'm not impressed. Gonna be fine for our purpose.


Bernd 08/31/2021 (Tue) 20:45:27 [Preview] No.44865 del
From a bit farther.
Again I found the amount of green-blue spectrum overpowering. This is missing some shades of red. Changing the color of the Sun does not help much, and I don't want to overdo that either. For now I'm not sure about the solution. Maybe post-processing in GIMP.


Bernd 09/01/2021 (Wed) 07:32:32 [Preview] No.44868 del
"Post processed."


Dutch bernd Bernd 09/01/2021 (Wed) 21:54:53 [Preview] No.44876 del
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>>44868
>>44822
tbh you should make a videogame from this or somethings. Something like Apu Quest 2. Bernds would enjoy some OC coming in

https://youtube.com/watch?v=1NFrKMODrz8 [Embed]


sage Bernd 09/01/2021 (Wed) 21:55:18 [Preview] No.44877 del
>>44876
whoops wrong video


Bernd 09/02/2021 (Thu) 18:50:37 [Preview] No.44892 del
>>44876
Already lego vidyas out there.
Only just making assets is lotsa work, even if someone would throw them into unity and program the rest. Also an rpg needs story and convos and such, lotsa writing.


Bernd 09/04/2021 (Sat) 23:05:53 [Preview] No.44916 del
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(245.73 KB 1200x630 rpgmaker.jpeg)
>>44892
>Already lego vidyas out there.

Not a KC tier one though

>Only just making assets is lotsa work, even if someone would throw them into unity and program the rest. Also an rpg needs story and convos and such, lotsa writing.

Just use RPG maker bernd.

https://www.rpgmakerweb.com/

Problems weren't


Bernd 09/05/2021 (Sun) 16:05:44 [Preview] No.44920 del
>>44916
>Not a KC tier one though
That is true.
>rpgmaker
But rpgmaker has its own assets, no?


Bernd 09/05/2021 (Sun) 17:15:49 [Preview] No.44927 del
>>44920

There is (was) Blender Game Engine that tightly integrates with Blender. It is discontinued but there is a fork: https://upbge.org/

It may be easier for Blender users than Unity.


Bernd 09/05/2021 (Sun) 17:37:18 [Preview] No.44929 del
>>44927
Now that's a curiosity.
I remember the original game engine I did not use it. So would lot to learn.

I have to be honest, Bernds, I'm very far from creating a game. I started some projects on this board (or posted about some) which never finished, I don't wish to add something to that list which I'm fairly sure I never make.
Although all this talk made me think a point and click adventure sounds tempting. Maybe that genre because the theme reminds me of the famous Monkey Island series (although I played neither).


Bernd 09/10/2021 (Fri) 22:29:28 [Preview] No.44963 del
>>44920
>>44916
Lisa the Painful/Joyful, Space Funeral, and Yume Nikki where created in RPG maker. It's good to try out


Bernd 09/10/2021 (Fri) 23:32:59 [Preview] No.44969 del
>>44920
>But rpgmaker has its own assets, no?

Yes. They come included in the website
https://www.rpgmakerweb.com/additional-downloads

Some free assets for RPGmaker here
https://forums.rpgmakerweb.com/index.php?threads/free-assets-for-rpg-maker-mv.126022/

https://rpgtileset.com/



>>44929
>Although all this talk made me think a point and click adventure sounds tempting. Maybe that genre because the theme reminds me of the famous Monkey Island series (although I played neither).


Here's an open source program for that here bernd.

https://en.wikipedia.org/wiki/Adventure_Game_Studio

https://www.adventuregamestudio.co.uk/


Bernd 09/10/2021 (Fri) 23:36:18 [Preview] No.44971 del
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>>44969
>Yes. They come included in the website

*In the rpgmaker program I mean.

Got my countryball back at least. Today was good day


Bernd 09/11/2021 (Sat) 07:10:49 [Preview] No.44972 del
>>44963
I'm not familiar with those. I'm not sure what rpgmaker games I tried.

>>44969
AGS doesn't seem to support linux.

>>44971
>Got my countryball back at least. Today was good day
Nice, I'm glad, Bernd.


Bernd 09/17/2021 (Fri) 01:31:06 [Preview] No.45026 del
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>>44972
>I'm not familiar with those

Here:

>Lisa the Painful: a post apocalyptic game about hard drugs, clinical depression, saving your daughter and many perverts

http://www.lisatherpg.com/

>Yume Nikki: players explore the dreams of the protagonist, named Madotsuki, where they encounter a number of surrealistic horror creatures and locations. The game was created using RPG Maker 2003, but lacks most elements commonly associated with role-playing games, such as battle, leveling up, and quests

https://store.steampowered.com/app/650700/Yume_Nikki/


>Space funeral: A shortish RPG Maker 2003 game with original graphics, a soundtrack of creaky vintage electronica and obscure Japanese noiserock, and lots of blood.

https://gamejolt.com/games/space-funeral/3492

This last game has one of the best opening OSTs of all time:


https://youtube.com/watch?v=nblK0dtd1GA [Embed]


Bernd 09/17/2021 (Fri) 07:20:21 [Preview] No.45030 del
>>45026
>Lisa the Painful
>Visible character sacrifices that effect your stats (removing arms, eyes, scratches)
Hardcore.
>Yume Nikki
>lacks most elements commonly associated with role-playing games
So basically an adventure.


Bernd 09/19/2021 (Sun) 00:14:50 [Preview] No.45050 del
>>44972
>AGS doesn't seem to support linux.

Just use wine and you'll be fine fam
https://www.winehq.org/


Bernd 03/09/2024 (Sat) 15:22 [Preview] No.51747 del
This is where I am so far with my game. I made materials for the landscape, found some free assets for trees and grass(I had to add a colour pallet to the material to change them to a green I was happier with). Found this free building and a free animal asset pack with this fox and some animations, I created a player character model for it and used some of the animations in it too, he can walk, run and jump, well jump and bite at the same time as it looks like it's some kind of attack animation and not a jump one.
There was a free AI asset which I played with and got to shoot at my Fox as well, though it aims over my fox and misses and it can't track after it shoots, it just shoots the same position even if I move.


Bernd 03/09/2024 (Sat) 20:43 [Preview] No.51748 del
>>51747
I think it's possible to make assets in Blender and add it to Unreal engine.


Bernd 03/10/2024 (Sun) 01:12 [Preview] No.51749 del
>>51748
I'm pretty sure as well, that's why I got Blender. I want to make the assets for the game, I'm just playing around with things now and some of these assets I will use in the game anyway, like the Fox(though he won't be a playable character anymore).


Bernd 03/10/2024 (Sun) 05:35 [Preview] No.51750 del
>>51749
Do you have any concept for the game? Genre? Theme?
Or just mucking around for now learning the features?


Bernd 03/10/2024 (Sun) 05:45 [Preview] No.51751 del
>>51750
Mostly mucking around but I have a few ideas for games to make if I get good enough.
I want to make a game with a similar kind of game play to Tarkov but a bit more forgiving and also with a much brighter and more fantasy like atmosphere, I'm thinking of the premise being that numerous portals have opened up from another world that send out Goblins and such creating dangerous exclusion zones and the game would be about heading into those zones, so their might be some Stalker in their too.


Bernd 03/10/2024 (Sun) 05:48 [Preview] No.51752 del
>>51751
>Stalker
Ranger?


Bernd 03/10/2024 (Sun) 06:09 [Preview] No.51753 del
Escape from Gobkov


Bernd 03/10/2024 (Sun) 12:08 [Preview] No.51754 del
>>51753
Russia basically is Mordor anyway.


Bernd 03/11/2024 (Mon) 05:59 [Preview] No.51759 del
I've been back in Blender working on a character. Yesterday I made a lot of mistakes and so I had to start again today. But it's all good practice and I am learning a lot.
This is where I am right now.


Bernd 03/11/2024 (Mon) 07:14 [Preview] No.51760 del
>>51759
>made a lot of mistakes
That's learning.
When making models that'll be animated, like a humanoid, have to take care that it can be used with rigging. The joints have to be planned that won't look weird when moved about.
Constraints can be added too, so for a knee it won't bent backwards.


Bernd 03/11/2024 (Mon) 08:48 [Preview] No.51761 del
>>51760
I'm hoping that it will be able to be used with rigging and put into my game. It should be able to be but I don't know much about this kind of thing so it's not impossible that there will be issues. I'm making the Topography as neat as possible and getting each face to be connected by 4 Vertices and I hope that will help.


Bernd 03/12/2024 (Tue) 15:22 [Preview] No.51769 del
I got the head, feet and most of the hands done, the structure is there, I'll shape it tomorrow.
After that I plan to add a subsurface modifier and then start adding details to it.


Bernd 03/12/2024 (Tue) 18:38 [Preview] No.51770 del
>>51761
If not, still can be corrected so no problemo.

>>51769
Looks good. I'm curious how it will work out.
Perhaps the toes could have left alone, not much need to make 'em separate. Unless you want her to be able to play the piano with 'em.


Bernd 03/13/2024 (Wed) 13:34 [Preview] No.51777 del
Today was mostly finishing the hands and polishing some things up. Then adding a subdivision modifier.


Bernd 03/13/2024 (Wed) 16:19 [Preview] No.51779 del
>>51777
Are anime characters aliens with a wig on?


Bernd 03/15/2024 (Fri) 09:14 [Preview] No.51784 del
Added hair, but the back of the hair needs work.


Bernd 03/29/2024 (Fri) 14:21 [Preview] No.51827 del
>>51784
How is it going, Bernd?


Bernd 03/30/2024 (Sat) 01:08 [Preview] No.51830 del
>>51827
I have not gotten too much further since then.
I coloured her, rigged her, made some animations and then imported her to unreal. The animations were more of a practice test(well the whole character is to degree) so they were just a quite bad and simple walking and running animation. But I set that up and managed to make a playable character from it in Unreal. I had to mess around a bit after then to do some trouble shooting.
For example her Shoulder joint was in a weird place which meant that her arms don't rotate as they should which means they looked shorter than they should be when she stands with her hands by her sides. So I had to redo that as well as fix some other issues. Here is the old model. Spoilered because she is nude.


Bernd 03/30/2024 (Sat) 01:10 [Preview] No.51831 del
>>51830
Spoiler did not work and I can't delete it....


Bernd 03/30/2024 (Sat) 07:50 [Preview] No.51834 del
>>51830
Impressive. So the rig with the model more or less works. Shoulders need some working on?

>>51831
>Spoilered
Oh well.
Spoilering is tricky. I have to retest it because I don't remember at the moment. I think the big checkbox needs to be checked all the time, and only those small which images need spoilering.


Bernd 03/30/2024 (Sat) 16:17 [Preview] No.51836 del
>>51834
Yes, I fixed the shoulders as well as some other issues. To make the rig I had to merge vertices at a further distance than I normally would as it would not let me make the rig with Vertices too close. I didn't notice until afterwards but that ruined the mouth and navel, so then I had to fix that but in doing so even more issues came up with faces that were facing outwards thinking they were facing inwards and refusing to be corrected when I tried so I had to do more work to fix that so I could paint them again. Somewhere along the line that failed to translate into Unreal when I re exported it and so now she has red marks on her lips. I guess what I would have to do is reunwrap it in Blender to get the image texture fixed.


Bernd 03/30/2024 (Sat) 17:44 [Preview] No.51837 del
(443.90 KB 487x489 herro.png)
>>51836
Sadly I can't give suggestions or tips on how to form such model. I chose to model Capn. Bernd as a lego figurine for a reason. Each limbs are separate meshes themselves.
>now she has red marks on her lips.
Looks like a chink with big teeth.


Bernd 04/01/2024 (Mon) 19:34 [Preview] No.51848 del
>>44822
I think this ship looks /comfy/ and homely in a possibly nostalgic r low poly shot of way.

>>44916
I wounder how easy would it be o make a pseudo-3D game with still screencaps of 3D assets in RPG maker? Like Donkey Kong on the SNES.

sorry for Tor posting and replying to something a bit old, just wanted to show my love for that ship. Have a great day, Bernds!


Bernd 04/06/2024 (Sat) 19:34 [Preview] No.51870 del
>>51848
>I think this ship looks /comfy/ and homely in a possibly nostalgic r low poly shot of way.
Thanks.
>how easy would it be
In case of RPG maker I guess a lot depends on the creation of assets. If it goes well, the rest is given by RPG maker. Okay writing is another thing.
>Like Donkey Kong on the SNES.
On RPG Maker?



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